The problem is it's listed as a tool requirement instead of ingredient. It's fixed in the download, it's listed couple back I suppose it makes sense because otherwise you would have to have a way to destroy the tool bowlWater on every use. I changed it to:Īnd it is working fine now althought it is funny that just one bowl of water works to boil all meat and recipes. I'm unable to place a bowl of water as a tool within a campfire, anyone ever experienced this? I understand the mechanic and that the bowl should be a tool for the campfire but I can not place it and thus am locked out of most cooking recipes.Įdit: It seems the campire has a symbol for a beaker and from reading on the mod that is not supposed to be there right? I should see a bowl icon in it's place? I tried placed the clean bowl of water there and no joy.Įdit (solution): The windows.xml file that I had listed a beaker in the last tool slot. without breaking EAC or requiring the DMT utility. Skill _callingSkill) in :0Īt Skills.ModifyValue (Effects _effect, System.Single& _value, Int32 _itemId, Boolean _isCrafting) in :0Īt XUiC_RecipeStack.QOU () in :0Īt XUiC_RecipeStack.Update (Single _dt) in :0Īt XUiController.Update (Single _dt) in :0Īt XUiC_CraftingQueue.Update (Single _dt) in :0Īt XUi.OnUpdateDeltaTime (Single updateDeltaTime) in :0 This goal of these new modlets is to provide core 'Packs' that contains various vanilla compatible and fully featured characters such as bandits, survivors, animals, wandering traders, etc. NullReferenceException: Object reference not set to an instance of an objectĪt Skills.ModifyValue (Effects _effect, System.Single& _value. I tried to repair a rocket launcher in single player and same thing happened. I verified files and redownloaded valmod. I tried to repair my rocket launcher and I get spammed with nullreferencexception on the server im playing on.
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